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Waves upon waves of evermore difficult enemies appear, and it’s up to you to deal with them as best you can with the limited tools at your disposal. Speaking of Trophies, First Light is such a huge DLC expansion that it has a Platinum Trophy, therefore giving the entire Infamous: Second Son package two Platinums to its name. All the while, she has flashbacks, hence the story portion of the expansion. It’s there that Augustine tries to interrogate Fetch, tempting her to give up information that would be extremely valuable to the DUP. While First Light’s campaign takes place two years prior to the events of Second Son, Curdun Cay’s arena battles are based in the present, right before Delsin is unleashed on Seattle. The arenas – plural – are based in Curdun Cay, the infamous (see what I did there?) prison where Conduits are locked away by the authorities. There’s an arena mode tied intimately into First Light’s story that allows you to play Infamous in a more arcadey, score-based fashion. Now, I mentioned earlier that there’s another half to First Light, and frankly, it’s the part of the package I’m most excited about. There are even special pink portals placed all over the city that can give you a special boost as you’re jetting around with your Neon powers, allowing you to keep your momentum in much the same way the satellite dishes strewn around the city were designed to allow Delsin to stay in the air with his Video power. In combat, she can launch neon bolts and use melee strikes to great effect. She’s extremely quick, able to dash across city streets, up and down the facades of buildings, and leap through the air with incredible rapidity.
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If you have experience playing as Delsin with Neon powers, than you’ll be plenty familiar with how Fetch handles. Sheâs extremely quick, able to jet across city streets, up and down the facades of buildings, and leap through the air with incredible rapidity. Good thing it’s by far the best power available in the game. But that could be because while Delsin ultimately had four powers at his disposal, Fetch is left with only one.
Infamous first light platinum upgrade#
Fetch has eight different skills that can be upgraded – Drain Neon, Neon Bolt, Light Speed, Melee, Laser Focus, Stasis Blast, Homing Missiles, and Neon Singularity – and you’ll find her upgrade tree more straight-forward and far less convoluted than Delsin’s. She even has her own collectibles to find in the form of Lumens, pink-colored objects that act as her version of Blast Shards.īlast Shards, of course, allow you to upgrade your character’s abilities, which is exactly what the point of finding Lumens is. Fetch can accomplish similar tasks, helping pedestrians being held hostage, completing special races, and partaking in some tagging of her own. Much of the fun of Second Son was derived from running around Seattle, liberating it from the devious DUP by completing a bunch of little side quests, like destroying cameras, obliterating roving drones, or tagging walls with some of Delsin’s beautiful graffiti. First Light, on the other hand, should take four or five hours to complete, and that’s really only half of the story (more on that in a bit). The good news is that there seems to be a whole lot more to do in First Light than there was in Festival of Blood, which could conceivably be beaten in a couple of hours. But like Infamous 2’s standalone DLC, Festival of Blood, only a portion of the city will be available to play through not the entire thing. Not surprisingly, First Light will bring us back to Sucker Punch’s version of Seattle, an expanse you got to know well if you played through Second Son. The good news is that there seems to be a whole lot more to do in First Light than there was in Festival of Blood. First Light is her story, a prequel that erases some question marks that may have cropped up for you during Second Son’s campaign. That, along with her no-nonsense attitude and a wonderful vocal performance by Laura Bailey, made – and continue to make – the character so intriguing. Unlike Delsin, who is endowed (at first) with fiery smoke powers, or Cole, who is best known for his ability to harness electricity, Fetch’s neon-derived skills are off the beaten path and rather abstract. First Light provides much-needed backstory on the mysterious Fetch, a powers-wielding Conduit Delsin runs into early in his journey.